3 thoughts on “3DMAX rendering skills, how to use the 3DMAX HDR sticker in VR? How to render more real scenes?”

  1. 1. First give VRAY material to the blank ball, shortcut key M.
    2, then click the small dot next to the Manfu reflection, and will open the map option and click the bitmap below the standard.
    3, the general material small ball is the sphere by default, and most of the pictures we import are rectangular. At this time, you can click on the list of the right to change the sphere to rectangular display.
    4, then you can put this material sticker small ball like rendering to the place you want to put.
    5. Generally, we can click the teapot to render the effect.
    6. If you want to see the effect when you operate, press the preview effect like a light bulb next to the fourth button on the right side of the toolbar below.
    Note:
    3d Studio Max Windows NT combination, the threshold of CG production suddenly reduced. First, the animation production in computer games began, and then further participated in the special effects production of film and television films.

  2. There are many ways to use the 3DSMAX HDR sticker, some are affixed to the environmental map, and some are achieved by adding HDR in the VRAY dome lighting.

    It first look at the environment map: Digital key 8 Open the environment
    Add the texture method -Vray Hidr
    Go to the material box

    The bitmap in the material ball and find the HIDR sticker you have prepared by browsing
    The material double is increased to achieve a suitable intensity.

    Then adjust the vray surface light source to the dome:
    Add HIDR stickers below

    The operation behind it is the same as before. If you already have the adjusted HIDR material, you can directly drag them into the texture box of the texture.
    Remember, the drag here is all instances.

  3. HDR is the high dynamic range map. The full name is High Dynamic Range. Simply put, it is the light that transcends the color and strength of ordinary light. With the help of HDR, we can use the color value beyond the normal range, so we can render more real 3D scenes. The role of the HDR sticker is mainly used to achieve scene lighting and simulation reflection refraction, thereby making objects more realistic.
    For example: Create a simple scene, two glass, a metal teapot, a ceramic dish, and a metal spoon fork. Take a look at the usage of HDR stickers/wiki/tutorial/383

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